Showing posts with label naomi alderman. Show all posts
Showing posts with label naomi alderman. Show all posts

Wednesday, April 21, 2010

The Future Looks Dull

Natalie Alderman, who may be an average social gamer, points out in this post on the Guardian that "dull", "unchallenging", and "not particularly innovative", games are very popular. This, she explains, is because they are played by people who use social networking sites like Facebook.

Alderman goes on to suggest that the ranks of gamers will be swelled by people "who haven't previously thought of themselves as gamers" and, while this growth will result in a more diverse range of people playing games, "more diversity doesn't necessarily mean all the games will be great".

Can't wait!

Thursday, March 11, 2010

Doing it alone versus doing it with others

Naomi Alderman has endured the travails of watching commercial television to observe that Nintendo is pushing the "social" aspects of gaming by employing the nation's most loved gurning northern lads to pretend to play with a Wii whilst a southern pair of Balls pretend to play with a DS. Alderman remarks that while playing with or against someone else is seen as an inherently "good" thing, she prefers to play by herself.

The original post is here: http://www.guardian.co.uk/technology/2010/mar/10/naomi-alderman-the-player

Interestingly, in a revised version of the piece, posted a few days later, guilt and the "Protestant work ethic" seem to have excised Alderman's inclination to extol the joys of solo-gaming. The revised version is here: http://www.guardian.co.uk/commentisfree/2010/mar/17/lone-gamer-no-shame

Also cut from the reworked piece is a link to an interesting article on game mechanics by Jason Rohrer: "Testing the Limits of Single Player". Rohrer discusses game mechanics and tries to devise a single-player game that offers depth without relying on AI or randomness. While he thinks it can't be done, he comes up with something called i45hg which, although "reasonably interesting" for a few turns, doesn't feel like a real game.