Sunday, June 6, 2010

caption competition


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Originally uploaded by collegecollage
What are these computer games design students saying at the end of year show? Witty replies should be sent on a postacrd (or the back of a sealed envelope containing a bribe) to:
End of Year Show Caption Competition,
c/o Anomalous Materials Laboratory,
"A"-Block
etc.

One entry per person.
No correspondence will be entered into.
The editor's decision is final.

computer games design


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Originally uploaded by collegecollage
Some of the exhibits of final year student work at the end of year show: left: work by Craig Fotheringham (computer games design); centre: work by Kevin Reed (computer games programming).

computer games design


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Originally uploaded by collegecollage
Visitor's engage with one of the computer games design exhibits (this one belongs to Dean Leeks)

Mods 'n' Rockers


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Originally uploaded by collegecollage
computer games design - modding Visitors get stuck in to some CTF fun playing some of the L2 student's UT2K4 mods

Thursday, June 3, 2010

End of Year Show


The final year undergraduates in the School of Arts and Humanities at UCS got their End of Year Show on last night, and very impressive it was too.

Pictures to follow.


It's a link ... click on it!

 

Wednesday, April 21, 2010

The Future Looks Dull

Natalie Alderman, who may be an average social gamer, points out in this post on the Guardian that "dull", "unchallenging", and "not particularly innovative", games are very popular. This, she explains, is because they are played by people who use social networking sites like Facebook.

Alderman goes on to suggest that the ranks of gamers will be swelled by people "who haven't previously thought of themselves as gamers" and, while this growth will result in a more diverse range of people playing games, "more diversity doesn't necessarily mean all the games will be great".

Can't wait!

Friday, April 16, 2010

It's a Mod, Mod, Mod, Mod World

Palle Torsson make mods. Some of his mods are interiors of film sets, such as Psycho, The Shining and Reservoir Dogs, created in Unreal Tournament 2003. An exhibition of sixteen large format images of the interiors were exhibited at the Andréhn-Schiptjenko gallery in Stockholm in 2003, and the work was also shown in the Try Again exhibition in Madrid in 2008.

Here's his Unreal Silence of The Lambs:
palle Torsson, 'Unreal Silence of The Lambs'

More here: Palle Torsson, Evil Interiors

Previously, Torsson created mods in collaboration with Tobias Berstrup, using Duke Nukem and Half Life [click the links for video clips] to recreate the interiors of art galleries, including The Contemporary Art Centre in Vilnius and Stockholm's Modern Museum of Art. Entitled "Museum Meltdown", the work has been shown at the Lyon Biennale, the Kunsthalle, Vienna and the Try Again exhibition in Madrid.

Palle Torsson and Tobias Berstrup, 'Museum Meltdown'

More here: Palle Torsson, Museum Meltdown